Significantly smaller archive size (compressed from 9.3 to 5.3 GB).100% Lossless & MD5 Perfect: all files are identical to originals after installation.Game version: v1.003.002.80167 4 DLCs (Pre-Order Content Pack, Sign-Up Content, Archmage Attire & Dragon Dawn) are included and activated.Based on scene Age.of.Wonders.4.Dragon.Dawn-RUNE ISO release: rune-age.of.wonders.4. (9,996,894,208 bytes).Filehoster: OneDrive (Uploaded by DyR0 t(-_-t), compatible with torrent mirrors)ĭiscussion and (possible) future updates on CS.RIN.RU thread Screenshots (Click to enlarge).Filehoster: MultiUpload (10+ hosters, interchangeable).Genres/Tags: Strategy, 4X, Isometric, 3D, Turn-basedĬompanies: Triumph Studios, Paradox Interactive I don't have the time or interest to add the pictures right now.#3406 Updated Age of Wonders 4 v1.003.002.80167 + 4 DLCs For specifics on them see the Patch Notes. The Pictures don't include the 22 heroes added in 1.3. (90% I have tested ingame, the rest I'm just trusting to work atm) Also it's a pain in the butt to check each and every hero multiple times, since they don't update when I make changes to the mod. I haven't had the time to test all heroes thoroughly. If you don't want to Ghoul your army, don't have the Archlich in the stack with them.Ģ. Having an Archlich in the same stack with your NON-UNDEAD LEADER, will turn your Leader into a ghoul as well as all other units. If a Hero is of Magical Origin, does the banish spell work correctly in EVERY situation (Yes you can banish heroes with Magical Origin)? Or do the Archliches work properly with Necromancer players upgrading their heroes to archliches? etc. All the abilities haven't been tested in every situations. Using a mod that changes the abilities or items of the game will affect most heroes in this mod as well.ġ. Only new heroes have been made using the abilities already in the game and as of update 1.1 new abilities have been applied in special cases (Specifically machine heroes in 1.1). With this mod it currently makes a total of 249 heroes. Note (If someone is interested): The vanilla game has 53 heroes and the DLCs together bring that number up to 131. The ratio between total female and male heroes is currently 56F/62M I will try to keep the list in question close to the end, to avoid unwanted spoilers.)Īll races have at least one new hero of each class. (A full list of added heroes and their abilities can be found in the pictures, you may spoil them for yourself if you wish. Arcane Binding spell works and the AI will try to take over your Magical Origin heroes with it. The Magical origin should work as a weak point (Banish), but this hasn't been tested in EVERY situation. Gets Void Implosion, Collect Bones and Path of Decay abilities. Base Morale of the hero is -50.ĭwarven Necromancer that is Inherently Evil, Incorporeal and of Magical Origin. Gets Inflict Spirit Breaking and Arctic Running abilities. Doesn't have a natural Heal Undead however.Įlven Rogue. Gets Dominate, Control Undead and Life Steal abilities. (I consider the requisite "Monster" a weakness, because it doesn't give any real bonuses to the hero and the sheer amount of heroes and units with "Monster Slayer" in AoW3 is usually quite amazing.) Gets Animal-, Monster- and Penguin Slayer abilities and Coat of the Elephant Hunter item. can transform into a Dire Bear.ĭraconian Necromancer that is a Monster. Gets a Bucket of Filth item.įrostling Theocrat that is Inherently Neutral. Goblin Dreadnought that is Inherently Stinking. Gets Path of Decay ability and Nekron's Kris of Decay item. Halfling Necromancer that is Archlich and Undead. The pictures above include all of the currently added heroes and a complete list with the names and abilities of every single one of them. So they are either common or rare depending on your luck. The custom heroes are just as likely to be up for hire as the vanilla heroes are. Most of the heroes revolve around a theme and some are even part of a bigger collection of heroes (7 of the Elves and 7 of the Humans for example are two different sets). I've tried to balance them as well as I could. Some of them have specific weaknesses as well.Īs of update 1.1, all machine heroes are also "Automata" and have one of 4 different abilities that they can use. there are a few exceptionally powerful ones among them, which I think is fine. They are mostly well balanced (More so since 1.2), following quite closely the way the vanilla heroes are made. Many of the heroes are inherently something (Monster, machine, good, evil etc.) See the WARNINGS at the bottom too.Īdds a collection of hand-crafted heroes to the pool of recruitable heroes. This was made mainly for personal use, but anyone may use it.
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